A hundred slots sounds excessive until you actually try to name a hundred Pokémon you genuinely like. Most people can’t get past forty from memory alone. The gap between what you think you like and what you actually like only shows up once there’s enough room to prove it, and that’s the entire case for the Top 100 mode over every smaller alternative.

The Favorite Pokémon Picker’s 100-slot grid isn’t just the big version of the 50-slot one. It’s built for a specific kind of fan, the kind who’s been around long enough that a shorter list starts to feel like it’s leaving things out.

Why a Hundred Slots Suits Long-Time Fans Specifically

A Top 10 forces brutal cuts. A Top 50 still forces real ones. A Top 100 is the first format where most genuinely invested fans stop feeling like they’re being asked to betray a Pokémon they love just to make room.

This matters more than it sounds like it should. Someone who’s followed the franchise across multiple generations doesn’t have forty favorites, they have closer to a hundred and fifty opinions about Pokémon ranging from “love it” to “would defend it in an argument” to “quietly underrated.” A hundred slots is roughly where that whole spectrum finally fits without forcing a fan to pretend they don’t care about half of it.

Picture a fan who’s played every generation since Gen 3. Their Top 10 is easy. Their Top 50 still has obvious answers in it. But their actual relationship with the franchise includes regional variants they’ve never used competitively but still think look great, a handful of Gen 5 Pokémon nobody else seems to remember, and at least one legendary they like specifically because everyone else considers it weak. None of that survives a shorter list. All of it fits in a hundred.

The Selection Pool Is Built for Volume, Not Just Browsing

Filling a hundred slots one by one only works if the interface keeps up, and this is where the picker’s design choices actually matter. The Selection Pool shows a compact batch of Pokémon at a time rather than the entire National Dex at once, with a batch size you can adjust between 9, 18, or 27 depending on how much you want on screen.

A smaller batch size keeps each decision focused, which helps when you’re deep into slot 70 and starting to lose steam. A larger batch size speeds things up when you already know roughly what you’re looking for and just want to scan faster. Neither setting is objectively better. What matters is that a hundred-slot list would be exhausting without some control over pacing, and this is the feature that gives you that control.

Filtering Does More Work at 100 Slots Than It Does at 50

Generation and type filters exist in every mode, but they earn their place more at 100 slots than anywhere else. With fifty open spots, browsing unfiltered is still manageable. With a hundred, it stops being realistic to scroll through everything looking for the Pokémon you forgot you liked.

This is where filtering by generation becomes less of a convenience and more of a strategy. Working through one generation at a time, deciding how many of that era’s Pokémon actually deserve a slot before moving to the next, produces a far more deliberate list than scrolling the whole Dex hoping the right names surface. Filtering by type does something similar from a different angle, letting a fan confirm whether their loyalty to a specific type holds up once every Ghost-type or every Dragon-type from every generation is sitting in front of them at once.

What Happens If You Switch Grid Sizes Midway

One detail that matters more than people expect: switching from the 100-slot grid down to the 50-slot version doesn’t just resize the board, it actually cuts off whatever extra Pokémon you’d already placed past slot 50.

This is worth knowing before committing time to a Top 100, not after. Starting in 100-slot mode and deciding partway through that 50 is plenty is a real option, but it costs you whatever you’d built past the halfway point. Most fans who try both end up picking one mode and sticking with it for that particular list, switching only when they’re intentionally starting fresh.

A Generation-by-Generation Pass Beats Browsing the Whole Pool at Once

The fastest way to actually finish a Top 100 isn’t to open the filters once and scroll. It’s to work through one generation at a time, deciding on the spot how many slots that era earns before moving to the next.

This sounds slower than just browsing freely, but it isn’t. Treating each generation as its own smaller decision keeps the hundred-slot task from feeling endless, and it naturally produces a more balanced list, since no single era gets to dominate just because it happened to load first. A fan who grew up on Gen 3 might reasonably give it twenty slots and Gen 7 only four, but that ratio only becomes a deliberate choice instead of an accident once generations are filtered through one at a time rather than scrolled past in one long mixed pool.

Drag-and-Drop Reordering Matters More at This Scale

A hundred slots means a hundred opportunities to place something slightly wrong relative to everything around it, and the drag-and-drop reordering exists specifically to fix that without restarting.

At fifty slots, a misplaced pick is annoying but manageable to live with. At a hundred, the same kind of error compounds across a much longer list, and going back to manually rebuild from scratch isn’t realistic. Dragging individual cards into a better position, rather than removing and re-adding them, is what makes a hundred-slot list maintainable instead of something you only get one real attempt at.

Local Storage Means a Hundred Slots Doesn’t Mean a Hundred Risks

Everything placed into the grid saves directly in the browser as you go, which matters more here than in any smaller mode simply because there’s more to lose. A hundred carefully placed Pokémon, built up over what might be a fifteen-minute session, would be a genuinely frustrating thing to lose to an accidental tab close or a refresh.

Nothing gets uploaded anywhere in the process, and nothing requires an account first. The list exists only on the device building it, right up until the moment it’s exported or shared, which is also part of why the tool stays fast even once the grid is mostly full.

A Hundred Favorites Is Still Worth Sharing, Just Differently

Once a Top 100 is finished, the Download Grid and Share Link options work the same way they do at any other size, but what people do with the result tends to look different. A hundred-entry grid downloaded as an image gets posted less for debate and more as a kind of artifact, something a fan points to as a complete record of where they currently stand with the franchise.

The Share Link option gets used here in a way that’s slightly different too. A live, scrollable hundred-entry list invites someone to actually go through it at their own pace, hunting for where their own favorites landed, rather than reacting to a handful of names at a glance the way a shorter list usually gets read.

The Case for Choosing 100 Over Anything Smaller

None of this means a Top 100 is the right call for everyone. A casual fan with twenty real favorites gains nothing from eighty empty slots they’ll never fill with conviction.

But for a fan who’s been collecting opinions about this franchise for a decade or more, a hundred slots is less an exercise in expanding a list and more an exercise in finally being honest about how much there actually is to rank. Smaller formats ask a long-time fan to leave things out. The Top 100 mode is the first one that doesn’t, and that’s the entire reason it earns the description of being the best tool for exactly that kind of fan.